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Titanfall: Assault Wiki
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Update notes
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== Titanfall: Assault 8/9/17 Update Notes == For Version 1.0728.35479 (Apple) and 1.0728.35476 (Android). === General === * Unit XP on Wins has been replaced with Victory Caches. ** Players will now earn a larger variety of cards through Victory Caches. ** Victory Cache contents increase as you move up in Rank. * Credits earned per win and max credits per day now increase as you move up in Rank: ** Credits per level by Rank: 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 20, 20. ** Max Credits per day by Rank: 100, 120, 160, 180, 200, 220, 240, 280, 300, 320, 340, 360, 400, 400. * Card Availability is now based on Player Rank rather than Player Level. * Players are now limited to 1000 XP gained per day and no longer gain +100 XP for wins (the XP gained is directly tied to the amount of score you earn in a Battle). * Due to the increased time to level up profiles, Max Card Level is no longer tied directly to player level. Instead Max Card Level is now: ** Players Levels 1-9 = Player Level + 1 ** Player Level 10 = 12 ** Player Level 11 = 14 ** Player Level 12 = 16 ** Player Level 13 = 18 ** Player Level 14 = 20 * Turret Level is no longer based on Profile Level and is now based on Squad Level. ** Squad Level 10-19 = Turret Level 1 ** Squad Level 20-29 = Turret level 2, etc. * Guild Objectives ** Players are now able to join a Guild during a Guild Objective and participate immediately if it is their first Guild during that specific Guild Objective. === Balance Updates === ===== General ===== * Heavy Turret level 1 shields increased to 2500 from 200. * Medium Turret level 1 health increased to 1500 from 1000. * Medium Turret level 1 shields increased to 500 from 200. * Medium Turret DPS vs. Humans reduced by 29%. * Medium Turret DPS vs. Robotics increased by 40%. * Cards now gain 5% stats per level increased from to 7.5%. * Human units with Shields now take damage as if they were Robotic. * Stuns now pause Depot Production. * UI: Healthbars will now flash white if the unit is taking damage from something effective against that target (example: Arc Boomer deals more damage to Robotics so he flashes all Robotic enemy healthbars white when he deals damage to those unit types). * UI: Dragging out a card that deals damage on impact will now preview the amount of damage it will deal directly on the target’s healthbar. * UI: Titans and Turrets now have an off-screen indicator to display their current location. ===== Pilots ===== ====== General ====== * Respawn times increased from 5 seconds to 10 seconds (Intended to make Pilot kills more meaningful and to encourage more variety in the cards players use during a match). * Pilots now have unique Attack Ranges. * Pilot Hardpoint Capture distances updated. They are now based on Attack Ranges. * Pilot Respawn times increased to 8 from 5. ===== Card Specific ===== * Arc Bruiser’s charge up time reduced to 3s from 3.6s (damage per attack reduced slightly). * Arc Bruiser's mine Spawn Sickness reduced to 2 second from 6 seconds. * Boomer’s level 1 health increased to 550 from 530. * Boomer’s level 1 shield increased to 350 from 150. * Ghost’s cloak bonus damage reduced to 2.5x from 3x. * Gunner ramp up time reduced to 6 seconds from 8 seconds. * Gunner’s VFX how change color when he is fully ramped. * Grenadier DPS reduced by 25% (Attack Rate increased from .3s to .4s and Reload increased from 1.5s to 2s). * Grunt Captain level 1 health reduced to 680 from 790. * Grunt Captain and Spectre Captain are now bumped less frequently by the units they spawn. * Holo Grenadier now stops 10 meters before reaching his Rally Point (Holo Decoy still runs directly to Rally Point). * Holo Grenadier’s level 1 health increased to 325 from 225. * Holo Grenadier’s Holo Decoy level 1 health reduced to 325 from 400. * Pyro Bruiser level 1 health increased to 700 from 600. * Sentry Tech now stops 7.5 meters before reaching his Rally Point (Sentry still spawns on Rally Point). * Sentry Tech's Sentry Spawn Sickness reduced to 3 seconds from 6 seconds. * Stim Bruiser level 1 health reduced to 520 from 600. * Striker level 1 health reduced to 375 from 450. ==== Titans ==== ===== General ===== * Doomed State hitpoint amount is now equal to the Titan’s health + shields (previously had a consistent value of 200 at level 1). * Core Titans now only charge their Core Abilities when they attack. Previously it was based on how much damage they were dealing and taking. * Core Ion charges in 5 attacks. * Core Ogre charges in 4 attacks. * Core Scorch charges in 2 attacks. ===== Card Specific ===== * Arc Ronin and Ronin gained +200 health and lost 200 shields at level 1. * Arc Ronin’s attack is now a charge up. * Arc Ronin attack rate increased to 3.3 seconds from 2.5 seconds. * Atlas and Nuke Atlas gained 300 shields and lost 300 health at level 1. * Core Ion level 1 health reduced to 1050 from 1100. * Core Ion level 1 shields increased to 500 from 200. * Core Ion and Ion attack ranges reduced from 25 to 22.5. * Core Ion now slows the movement speed of enemies hit by his core ability. * Core Ogre level 1 shields increased to 1000 from 200. * Core Ogre level 1 health reduced to 1800 from 2600. * Core Ogre Shield Core amount increased to 2000 from 1500. * Core Scorch core ability damage vs. humans increased from 850 to 900. * Core Scorch core ability damage vs. robotics increased from 850 to 450. * Ion, Smoke Stryder, and Stryder gained +50 shields and lost 50 health. * Ogre gained 550 shields and lost 550 health at level 1. * Mortar Ogre cost reduced to 5 from 6. * Mortar Ogre level 1 shields increased to 750 from 200. * Mortar Ogre level 1 health reduced to 1400 from 1950. * Nuke Atlas cost reduced to 5 from 6. * Nuke Atlas will now stop to fight Titans and Reapers. * Nuke Atlas can no longer Dash. * Nuke Atlas now has a Doomed State but stops attacking and moving while Doomed. * Nuke Atlas now deals the same global damage as the Nuke Burn Card. * Smoke Stryder now causes less knockback on deploy. * Smoke Stryder’s Electric Smoke now deals 50% more damage to robotics and 50% less to Humans. * Smoke Stryder will now delay deploying Electric Smoke until Rally Point arrival. ==== Burn Cards ==== ===== General ===== * Drop Pods cause less knockback on deployment. ===== Card Specific ===== * Arcfall's level 1 damage vs. Humans reduced to 67 from 86. * Arcfall's level 1 damage vs. Robotics reduced to 200 from 225. * Arc Mine and Mine no longer bump. * Arc Mine and Mine no longer take damage from Unit AoE Effects. * Arc Mine and Mine Spawn Sickness reduced to 4 seconds from 6 seconds. * Arc Sentry gained 200 shields and lost 200 health. * Barrage damage vs. robotics reduce by 25%. * Blast Depot now spawns 6 Blast Spectres, up from 5. * Blast Depot now spawns Blast Spectres with 1 second of Spawn Sickness, down from 6 seconds. * Blast Depot and Spectre Depot no longer have shields (health increased to compensate). * Blast Spectre level 1 health reduced to 175 from 200. * Blast Spectre Cost reduced to 2 from 3. * Blast Spectre damage reduced by 25%. * Heavy Grunt health increased to 135 from 100. * Heavy Grunt shield reduced to 135 from 200. * Missile level 1 damage vs. Humans increased to 150 from 125. * Missile level 1 damage vs. Robotics reduced to 75 from 125. * Personal Shields now works on Holo Decoy. * Reaper jumps 33% faster. * Rocket Grunt level 1 health increased to 135 from 100.
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