We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Update notes

From Titanfall: Assault Wiki
Jump to: navigation, search

Titanfall: Assault 10/5/17 Update Notes[edit | edit source]

For Version 2.0.3 (Apple & Android).

Amp Field[edit | edit source]

  • Burn Card that supercharges friendly units within an area.

Matchmaker improvements[edit | edit source]

  • To help ease new users into the Ranks system, players in Bronze will no longer lose Trophies when they are defeated in Battle.
  • Players in Silver will lose less Trophies when defeated, helping them move up the Ranks and out of Silver.
  • Players can no longer fall out of Silver I, Gold I, or Titanium I. This both gives players a safety net and prevents players from intentionally dropping to lower Ranks.
  • Players at numerous Ranks will now be paired with opponents of more similar Squad Levels. This should prevent players from facing tougher than intended competition.

Bug Fixes[edit | edit source]

  • Fixed issue with Daily Card purchases in Market buying too many cards.
  • Display bug fixed in cache opening sequence.
  • Minor bug fixes.

Titanfall: Assault 9/20/17 Update Notes[edit | edit source]

For Version 2.0.0 (Apple & Android).

Jack Cooper & BT-7274[edit | edit source]

Titanfall 2’s heroes have entered the Frontier as Legendary cards!

Victory Cache Buffs[edit | edit source]

Now require less Tokens to open along with new “Hacked Caches” that open instantly!

Daily Objective Boosts & Rebuys[edit | edit source]

Daily Objectives can temporarily increase Card levels and you can purchase 1 additional Daily Objective per day.

Crash Site Unlock[edit | edit source]

This map is now unlocked at Profile Level 2.

Performance & Matchmaker Improvements[edit | edit source]

Reduced load times and better matchmaking for all ranks!

Balance Updates[edit | edit source]

Pilots[edit | edit source]
  • Arc Boomer damage vs. Robotics increased by 20%
  • Charge Sniper damage vs. Robotics increased by 25%
  • Ghost bug fix: Will now properly be knocked out of Cloak when taking damage
  • Holo Grenadier AoE size reduced to 7.5m from 10m
  • Pyro Bruiser damage vs. Robotics reduced by 10%
  • Spectre Captain Supply cost reduced to 3 from 4
Titans[edit | edit source]
  • Core Ogre bug fix: Will no longer gain shields incorrectly when being attacked by some enemies
  • Ion damage vs. Humans reduced by 20%
  • Mortar Ogre Supply cost reduced to 4 from 5
  • Nuke Atlas melee DPS increased by 25%
  • Sniper Ion Supply cost reduced to 5 from 6
  • Thermal Scorch Supply cost reduced to 5 from 6
Burn Cards[edit | edit source]
  • EMP stun duration vs. Humans reduced by 50%
  • EMP damage vs. Robotics reduced by 100
  • EMP damage vs. Humans reduced by 50
  • EMP global damage vs. Shielded enemies increased by 100
  • Arc Mine health to 100 from 150
  • Mine health to 100 from 150
  • Rocket Sentry minimum attack range increased to 15 from 10

Titanfall: Assault 8/18/17 Update Notes[edit | edit source]

Daily XP Limit[edit | edit source]

The initial Profile XP limit has been raised from 1000 to 2000 XP per day. After reaching the 2000 limit, players will still gain Profile XP at 50% the normal rate.

Victory Caches[edit | edit source]

Small Victory caches now provide 66% more rewards and the timer to open has been reduced from 2 hours and 30 minutes to 2 hours. The Sturdy Victory cache timer has also been reduced from 12 hours to 10 hours.

Trophies[edit | edit source]

Gains and losses now range between 25 - 55 trophies.

Matchmaking[edit | edit source]

Tuning adjustments have been made to improve the experience of players in Gold Rank and above.

Balance Updates[edit | edit source]

Pilots[edit | edit source]
  • Arc Boomer Robotic DPS increased by 20%
  • Arc Boomer's slow vs. Robotics duration increased from 3 to 4 seconds
  • Arc Bruiser's attack charge time reduced from 3 to 2.7
  • Grunt Captain Robotic DPS increased by 10%
  • Grunt Captain Human DPS reduced by 10%
  • Spectre Captain's spawned Spectres level 1 health increased from 150 to 200
Titans[edit | edit source]
  • Nuke Atlas level 1 hitpoints increased from 950 to 1050
  • Smoke Stryder AoE size increased from 7.5 to 10
Burn Cards[edit | edit source]
  • Arcfall level 1 bonus damage vs. Shields increased from 300 to 400
  • Arc Sentry Robotic DPS increased by 25%
  • EMP level 1 bonus damage vs. Shields increased from 300 to 400

Titanfall: Assault 8/9/17 Update Notes[edit | edit source]

For Version 1.0728.35479 (Apple) and 1.0728.35476 (Android).

General[edit | edit source]

  • Unit XP on Wins has been replaced with Victory Caches.
    • Players will now earn a larger variety of cards through Victory Caches.
    • Victory Cache contents increase as you move up in Rank.
  • Credits earned per win and max credits per day now increase as you move up in Rank:
    • Credits per level by Rank: 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 20, 20.
    • Max Credits per day by Rank: 100, 120, 160, 180, 200, 220, 240, 280, 300, 320, 340, 360, 400, 400.
  • Card Availability is now based on Player Rank rather than Player Level.
  • Players are now limited to 1000 XP gained per day and no longer gain +100 XP for wins (the XP gained is directly tied to the amount of score you earn in a Battle).
  • Due to the increased time to level up profiles, Max Card Level is no longer tied directly to player level. Instead Max Card Level is now:
    • Players Levels 1-9 = Player Level + 1
    • Player Level 10 = 12
    • Player Level 11 = 14
    • Player Level 12 = 16
    • Player Level 13 = 18
    • Player Level 14 = 20
  • Turret Level is no longer based on Profile Level and is now based on Squad Level.
    • Squad Level 10-19 = Turret Level 1
    • Squad Level 20-29 = Turret level 2, etc.
  • Guild Objectives
    • Players are now able to join a Guild during a Guild Objective and participate immediately if it is their first Guild during that specific Guild Objective.

Balance Updates[edit | edit source]

General[edit | edit source]
  • Heavy Turret level 1 shields increased to 2500 from 200.
  • Medium Turret level 1 health increased to 1500 from 1000.
  • Medium Turret level 1 shields increased to 500 from 200.
  • Medium Turret DPS vs. Humans reduced by 29%.
  • Medium Turret DPS vs. Robotics increased by 40%.
  • Cards now gain 5% stats per level increased from to 7.5%.
  • Human units with Shields now take damage as if they were Robotic.
  • Stuns now pause Depot Production.
  • UI: Healthbars will now flash white if the unit is taking damage from something effective against that target (example: Arc Boomer deals more damage to Robotics so he flashes all Robotic enemy healthbars white when he deals damage to those unit types).
  • UI: Dragging out a card that deals damage on impact will now preview the amount of damage it will deal directly on the target’s healthbar.
  • UI: Titans and Turrets now have an off-screen indicator to display their current location.
Pilots[edit | edit source]
General[edit | edit source]
  • Respawn times increased from 5 seconds to 10 seconds (Intended to make Pilot kills more meaningful and to encourage more variety in the cards players use during a match).
  • Pilots now have unique Attack Ranges.
  • Pilot Hardpoint Capture distances updated. They are now based on Attack Ranges.
  • Pilot Respawn times increased to 8 from 5.
Card Specific[edit | edit source]
  • Arc Bruiser’s charge up time reduced to 3s from 3.6s (damage per attack reduced slightly).
  • Arc Bruiser's mine Spawn Sickness reduced to 2 second from 6 seconds.
  • Boomer’s level 1 health increased to 550 from 530.
  • Boomer’s level 1 shield increased to 350 from 150.
  • Ghost’s cloak bonus damage reduced to 2.5x from 3x.
  • Gunner ramp up time reduced to 6 seconds from 8 seconds.
  • Gunner’s VFX how change color when he is fully ramped.
  • Grenadier DPS reduced by 25% (Attack Rate increased from .3s to .4s and Reload increased from 1.5s to 2s).
  • Grunt Captain level 1 health reduced to 680 from 790.
  • Grunt Captain and Spectre Captain are now bumped less frequently by the units they spawn.
  • Holo Grenadier now stops 10 meters before reaching his Rally Point (Holo Decoy still runs directly to Rally Point).
  • Holo Grenadier’s level 1 health increased to 325 from 225.
  • Holo Grenadier’s Holo Decoy level 1 health reduced to 325 from 400.
  • Pyro Bruiser level 1 health increased to 700 from 600.
  • Sentry Tech now stops 7.5 meters before reaching his Rally Point (Sentry still spawns on Rally Point).
  • Sentry Tech's Sentry Spawn Sickness reduced to 3 seconds from 6 seconds.
  • Stim Bruiser level 1 health reduced to 520 from 600.
  • Striker level 1 health reduced to 375 from 450.

Titans[edit | edit source]

General[edit | edit source]
  • Doomed State hitpoint amount is now equal to the Titan’s health + shields (previously had a consistent value of 200 at level 1).
  • Core Titans now only charge their Core Abilities when they attack. Previously it was based on how much damage they were dealing and taking.
  • Core Ion charges in 5 attacks.
  • Core Ogre charges in 4 attacks.
  • Core Scorch charges in 2 attacks.
Card Specific[edit | edit source]
  • Arc Ronin and Ronin gained +200 health and lost 200 shields at level 1.
  • Arc Ronin’s attack is now a charge up.
  • Arc Ronin attack rate increased to 3.3 seconds from 2.5 seconds.
  • Atlas and Nuke Atlas gained 300 shields and lost 300 health at level 1.
  • Core Ion level 1 health reduced to 1050 from 1100.
  • Core Ion level 1 shields increased to 500 from 200.
  • Core Ion and Ion attack ranges reduced from 25 to 22.5.
  • Core Ion now slows the movement speed of enemies hit by his core ability.
  • Core Ogre level 1 shields increased to 1000 from 200.
  • Core Ogre level 1 health reduced to 1800 from 2600.
  • Core Ogre Shield Core amount increased to 2000 from 1500.
  • Core Scorch core ability damage vs. humans increased from 850 to 900.
  • Core Scorch core ability damage vs. robotics increased from 850 to 450.
  • Ion, Smoke Stryder, and Stryder gained +50 shields and lost 50 health.
  • Ogre gained 550 shields and lost 550 health at level 1.
  • Mortar Ogre cost reduced to 5 from 6.
  • Mortar Ogre level 1 shields increased to 750 from 200.
  • Mortar Ogre level 1 health reduced to 1400 from 1950.
  • Nuke Atlas cost reduced to 5 from 6.
  • Nuke Atlas will now stop to fight Titans and Reapers.
  • Nuke Atlas can no longer Dash.
  • Nuke Atlas now has a Doomed State but stops attacking and moving while Doomed.
  • Nuke Atlas now deals the same global damage as the Nuke Burn Card.
  • Smoke Stryder now causes less knockback on deploy.
  • Smoke Stryder’s Electric Smoke now deals 50% more damage to robotics and 50% less to Humans.
  • Smoke Stryder will now delay deploying Electric Smoke until Rally Point arrival.

Burn Cards[edit | edit source]

General[edit | edit source]
  • Drop Pods cause less knockback on deployment.
Card Specific[edit | edit source]
  • Arcfall's level 1 damage vs. Humans reduced to 67 from 86.
  • Arcfall's level 1 damage vs. Robotics reduced to 200 from 225.
  • Arc Mine and Mine no longer bump.
  • Arc Mine and Mine no longer take damage from Unit AoE Effects.
  • Arc Mine and Mine Spawn Sickness reduced to 4 seconds from 6 seconds.
  • Arc Sentry gained 200 shields and lost 200 health.
  • Barrage damage vs. robotics reduce by 25%.
  • Blast Depot now spawns 6 Blast Spectres, up from 5.
  • Blast Depot now spawns Blast Spectres with 1 second of Spawn Sickness, down from 6 seconds.
  • Blast Depot and Spectre Depot no longer have shields (health increased to compensate).
  • Blast Spectre level 1 health reduced to 175 from 200.
  • Blast Spectre Cost reduced to 2 from 3.
  • Blast Spectre damage reduced by 25%.
  • Heavy Grunt health increased to 135 from 100.
  • Heavy Grunt shield reduced to 135 from 200.
  • Missile level 1 damage vs. Humans increased to 150 from 125.
  • Missile level 1 damage vs. Robotics reduced to 75 from 125.
  • Personal Shields now works on Holo Decoy.
  • Reaper jumps 33% faster.
  • Rocket Grunt level 1 health increased to 135 from 100.